Transmutation (Temporal Teleportation) [Time]
|Niveau:||Chronographer 4, Sorcerer 5, Wizard 5|
|Composantes:||V S M|
|Temps d'incantation:||1 action standard|
|Jet de Sauvegarde:||Aucun|
|Source:||Netbook of time|
|This spell distorts time in such a way that the caster lives the next
1d4+2 rounds not in a linear fashion (as normally), but in
simultaneity at some point in time during the spell duration. It works
as follows: when the spell is cast, roll 1d4+2: this is the number of
rounds affected. During this number of rounds the caster disappears
from the current reality. However, at some point in the meantime
(randomly determined on a d3, d4, or d6 as relevant) he reappears,
bringing along all the selves that should have existed at each round.
So, during that round a number of duplicates of himself equal to the
number that was rolled, can operate simultaneously. They can do
anything they want for a full round as normal.
Note that they will be displaced just enough so they do not occupy the same physical space. If one is damaged or healed, the ‘future' selves may also be affected.
For example, suppose this spell is cast and 3 versions of Chronomancer Joe appear on round 2. One of them is ‘Round 1 Joe', one is ‘Round 2 Joe', and one is ‘Round 3 Joe'. A dragon, not knowing which to attack, hits Round 2 Joe for 50 points of damage, killing him. Round 1 Joe is not affected, but Round 2 Joe and Round 3 Joe both fall down dead, and at the end of the spell, Joe reappears dead.
On the other hand, suppose a cleric casts Aid on Round 1 Joe just before the dragon attack, giving him 10 temporary hit points. Round 2 Joe also has these hit points, which are just enough to prevent him from being killed, though the dragon brings him to –5 hit points. Round 3 Joe falls, and bleeds, bringing Joe's total to –6 hit points when the spell ends.
If the cleric had targeted Round 3 Joe instead, the Aid would have come too late, and Joe would still be dead!