Chronomancy (Temporal Push) [Time]
|Niveau:||Chronographer 1, Sorcerer 2, Wizard 2|
|Composantes:||V S M|
|Temps d'incantation:||1 action standard|
|Zone d'effet:||Raproché (25 ft. + 5 ft. / 2 levels)|
|Cible:||1 créature + équipements (jusqu'à 10lbs/niveau)|
|Duration:||Spécial 1 action partiel et peut-être délayé|
|Jet de Sauvegarde:||Réflex annule|
|Source:||Netbook of time|
|The targeted creature or item will be pushed ahead in time,
disappearing for the duration of one round and reappearing in the same
place. During this interval the item or creature is completely gone,
and nothing can affect it. |
The effect can be delayed to the initiative of any creature in the caster's sight.
For example, suppose the chronomancer sees that a dragon is attacking an allied fighter.
He can cast this spell on the fighter, declaring that he will hold the effect until the dragon's initiative. Then, upon the dragon's initiative, the fighter will disappear, avoiding the breath weapon the dragon was about to unleash on its adversaries. The fighter will reappear just in time for the dragon to attack him next round. Alternatively, the chronomancer can cast the spell on the dragon, optionally delaying until the dragon's initiative.