Enchantment (Temporal Knowledge) [Time]
|Niveau:||Chronographer 2, Sorcerer 2, Wizard 2|
|Composantes:||V S M|
|Temps d'incantation:||1 action standard|
|Zone d'effet:||Raproché (25 ft. + 5 ft. / 2 levels)|
|Cible:||1 créature / 2 niveaux avec INT > 5|
|Duration:||1 minute / niveau|
|Jet de Sauvegarde:||Volonté annule|
|Source:||Netbook of time|
|This spell causes the target to become drastically confused about what
the time is, and convinced that they are late for something they need
to do (an appointment with a superior, going on shift as a guard, or
something similar.) |
Creatures from barbaric cultures who have no concerns with set times are not immune to this spell: maybe they are late to arrive at a communal buffalo kill, forgot to bow to their chief and must rush back to make up for this transgression, etc.
Unlike Mismeasure Time, this enchantment is strong enough that affected creatures will not be swayed by clocks, the sun, etc, and will remain convinced until the duration expires.
If the creature is in combat, it will not suddenly disengage, but will become preoccupied with its lateness and suffer a -3 distraction penalty to attack rolls, saving throws, ability checks, and skill checks.
If the creature is not in combat or facing hostile enemies, it will immediately begin moving towards some distant location in the belief that it is ‘late'.